“I used to play Dungeons & Dragons and couldn’t understand why there had never been a movie,” he told Cinefantastique magazine in 2000. So he decided to dive straight into a film-making career with something truly ambitious. Weaned on the fantastical cinematic adventures of Steven Spielberg and George Lucas, he dreamed of bringing new worlds to life on the big screen. His mother was a freelance production coordinator for movies and TV shows, and he spent his formative years on sets in their hometown of Toronto, helping her out and getting hands-on experience in a variety of production roles. ![]() Solomon appeared pretty much out of nowhere. Today, however, the kid came clean: were the rights available to turn D&D into a movie, he inquired. He was by now familiar to some of the staff at the company behind Dungeons & Dragons, having struck up a rapport three months earlier when he first called and told them, untruthfully, that he was working on a school economics project. On the other end of the line was a 19-year-old Canadian kid named Courtney Solomon. ![]() One day in 1990, a phone rang at the offices of TSR.
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